Senior Technical Artist
Ubisoft
Singapore, Singapore
6d ago

Company Description

Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.

At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.

Company Profile

Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia . We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you the pirate game Skull and Bones !

Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II , and being the innovators of naval gameplay in Assassin’s Creed III , Assassin’s Creed IV : Black Flag , Assassin’s Creed Rogue and Assassin’s Creed Origins .

And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.

Find out more about us on our website : singapore.ubisoft.com

Role Summary

As a senior member of the technical art team, you will be working to design, create, and extend the art pipeline and development experience which brings our games to life.

Responsibilities

  • Develop tools to improve art asset management and art pipeline efficiencies
  • Coordinate with other tech artists to provide consistent, high quality, team support
  • Oversight of art content pipeline, from tools all the way into the game
  • Support and educate artists and engineers in the use of the art pipeline and user-facing engine tools
  • Provide hands-on support to artists and engineers in regard to asset performance and validation
  • Collaborate with partner studios to share technology and best practices
  • Review creative process and identify opportunities for tool improvements
  • Develop tools with an eye towards usability and efficiency
  • Solve challenging technical issues in the art asset pipeline
  • Collaborate with engineers to diagnose and resolve in-game problems
  • Document pipeline and tools development processes
  • Inspire and empower the art team to optimize their processes
  • Requirements

  • At least 5 years of experience in the video game industry
  • Shipped multiple titles as a Technical Artist
  • Experienced developing custom tools for Digital Content Creation tools (Maya, Max, Photoshop, etc)
  • Excellent verbal and written communication skills
  • Expert knowledge of at least one game tech art area : 3D Modeling, Animation, Shaders / Materials, VFX
  • Strong art creation skills in your area of expertise
  • Conversant in all areas of game technical art
  • Extensive understanding of the performance implications of game art asset creation
  • Apply
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