Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
Ubisoft Singapore opened its doors in July 2008 and has since become the largest AAA lead studio in Asia . We are proud of our expertise in naval technology and very excited to bring a brand new online, naval, open world IP to you the pirate game Skull and Bones !
Our other notable achievements include working on every Assassin’s Creed game since Assassin’s Creed II , and being the innovators of naval gameplay in Assassin’s Creed III , Assassin’s Creed IV : Black Flag , Assassin’s Creed Rogue and Assassin’s Creed Origins .
And did you know - Ubisoft Singapore works closely with Ubisoft Chengdu and Ubisoft Philippines as an Armada of three studios! We can’t wait to bring exhilarating and unforgettable gameplay experiences to you.
Find out more about us on our website : singapore.ubisoft.com
The incumbent will plan, detail, and supervise the work of Game Designers. The incumbent will ensure the team’s performance and resolve and manage the situations that hinder game design production objectives.
The incumbent will also actively participate in the creation and development of the game design by supporting the Creative Director.
Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment
Assess the workload vs. production capacity, plan the work, and set priorities for the game design team
Allocate duties and follow the evolution of the team’s progress on game design deliverables
Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts
Actively participate in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations
Supervise and be responsible for providing clear and structured project documents to ensure that game-play intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behavior specifications, etc.)
Carry out performance follow ups and assessments
Participate in the selection of team members
With the Associate Producer, determine the schedules and vacation times of team members
Manage any conflicts that arise within the team
Create a work environment that is motivating for team members and which fosters development and creation
Support career advancement and suggest development and interpersonal skills training and techniques sessions to team members
Any other ad-hoc duties, if necessary
Strong ability in design document process
At least 7 years of experience as a Senior Game Designer, with relevant experience working on AAA titles
Prior experience in leading a team will be advantageous
Excellent communication and interpersonal skills
Highly organized, analytical, with good management and planning skills
Strong team player, with good flexibility